init
This commit is contained in:
sysek 2025-07-12 15:47:35 +02:00
commit f86feb424a
16 changed files with 335 additions and 0 deletions

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/
.gitignore

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README.me Normal file
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icon.svg Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://d3nlo4wuu1nlr"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
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source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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path="res://.godot/imported/modeseven.ttf-f8241be19d9180e3fcb52fd661d5ac96.fontdata"
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dest_files=["res://.godot/imported/modeseven.ttf-f8241be19d9180e3fcb52fd661d5ac96.fontdata"]
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://btfjdoaxfbtrt"
path="res://.godot/imported/test.png-97137e2e9f6b27ee7d2db1160cdee163.ctex"
metadata={
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source_file="res://media/img/test.png"
dest_files=["res://.godot/imported/test.png-97137e2e9f6b27ee7d2db1160cdee163.ctex"]
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compress/hdr_compression=1
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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Adventure in Warszawa"
run/main_scene="uid://bo2bqd5a3i36n"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=640
window/size/viewport_height=480

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extends Control
@onready var MONITOR_CENTER = $BG/MarginContainer/ROWS/MONITOR/CENTER/TextureRect
@onready var MENU = $BG/MarginContainer/ROWS/HBoxContainer/MENU_LIST
var B_MOVE: Button = Button.new()
var B_LOOK: Button = Button.new()
var B_ASK: Button = Button.new()
var B_TALK: Button = Button.new()
var B_INVESTIGATE: Button = Button.new()
var SBF_Normal: StyleBoxFlat = StyleBoxFlat.new()
var SBF_Focus: StyleBoxFlat = StyleBoxFlat.new()
var f_modeseven = load("res://media/fonts/modeseven.ttf")
const C_NORMAL: Color = Color(0.0, 0.0, 0.0)
const C_FOCUS: Color = Color(0.12, 0.191, 0.201)
var menu_list: Array[Button] = [B_MOVE, B_LOOK, B_ASK, B_TALK, B_INVESTIGATE]
func _ready() -> void:
button_init()
B_MOVE.grab_focus()
func _on_move_pressed() -> void:
var imported_test = load("res://media/img/test.png")
MONITOR_CENTER.texture = imported_test
func button_init() -> void:
# BUTTON COLORS
# # NORMAL
SBF_Normal.set_content_margin_all(2)
SBF_Normal.bg_color = C_NORMAL
# # FOCUS
SBF_Focus.set_content_margin_all(2)
SBF_Focus.bg_color = C_FOCUS
# Button properties
# # B_MOVE
B_MOVE.text = "MOVE"
B_MOVE.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_MOVE.add_theme_font_override("font", f_modeseven)
B_MOVE.add_theme_stylebox_override("normal", SBF_Normal)
B_MOVE.add_theme_stylebox_override("focus", SBF_Focus)
# # B_LOOK
B_LOOK.text = "LOOK"
B_LOOK.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_LOOK.add_theme_font_override("font", f_modeseven)
B_LOOK.add_theme_stylebox_override("normal", SBF_Normal)
B_LOOK.add_theme_stylebox_override("focus", SBF_Focus)
# # B_ASK
B_ASK.text = "ASK"
B_ASK.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_ASK.add_theme_font_override("font", f_modeseven)
B_ASK.add_theme_stylebox_override("normal", SBF_Normal)
B_ASK.add_theme_stylebox_override("focus", SBF_Focus)
# # B_TALK
B_TALK.text = "TALK"
B_TALK.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_TALK.add_theme_font_override("font", f_modeseven)
B_TALK.add_theme_stylebox_override("normal", SBF_Normal)
B_TALK.add_theme_stylebox_override("focus", SBF_Focus)
# # B_INVESTIGATE
B_INVESTIGATE.text = "INVESTIGATE"
B_INVESTIGATE.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_INVESTIGATE.add_theme_font_override("font", f_modeseven)
B_INVESTIGATE.add_theme_stylebox_override("normal", SBF_Normal)
B_INVESTIGATE.add_theme_stylebox_override("focus", SBF_Focus)
for entry in menu_list:
MENU.add_child(entry)

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scenes/menu.gd.uid Normal file
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uid://dlcxx5bic1jfs

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scenes/menu.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bo2bqd5a3i36n"]
[ext_resource type="Script" uid="uid://dlcxx5bic1jfs" path="res://scenes/menu.gd" id="1_vjb58"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 640.0
offset_bottom = 480.0
script = ExtResource("1_vjb58")
[node name="BG" type="PanelContainer" parent="."]
layout_mode = 0
offset_right = 640.0
offset_bottom = 480.0
[node name="ColorRect" type="ColorRect" parent="BG"]
custom_minimum_size = Vector2(640, 0)
layout_mode = 2
color = Color(0, 0, 0, 1)
[node name="MarginContainer" type="MarginContainer" parent="BG"]
layout_mode = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="ROWS" type="VBoxContainer" parent="BG/MarginContainer"]
layout_mode = 2
[node name="MONITOR" type="HBoxContainer" parent="BG/MarginContainer/ROWS"]
custom_minimum_size = Vector2(0, 300)
layout_mode = 2
[node name="CENTER" type="MarginContainer" parent="BG/MarginContainer/ROWS/MONITOR"]
layout_mode = 2
size_flags_horizontal = 3
[node name="TextureRect" type="TextureRect" parent="BG/MarginContainer/ROWS/MONITOR/CENTER"]
layout_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="BG/MarginContainer/ROWS"]
layout_mode = 2
[node name="MENU_LIST" type="VBoxContainer" parent="BG/MarginContainer/ROWS/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3

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extends VBoxContainer
# CONTAINER BUTTONS
var B_MOVE: Button = Button.new()
var B_LOOK: Button = Button.new()
var B_ASK: Button = Button.new()
var B_TALK: Button = Button.new()
var B_INVESTIGATE: Button = Button.new()
var SB_NORMAL: StyleBoxFlat = StyleBoxFlat.new()
var SB_FOCUSED: StyleBoxFlat = StyleBoxFlat.new()
const C_FOCUSED: Color = Color(0.0, 0.163, 0.240)
const C_NORMAL: Color = Color(0.0, 0.0, 0.0)
var menu_list: Array[Button] = [B_MOVE, B_LOOK, B_ASK, B_TALK, B_INVESTIGATE]
func _ready() -> void:
init()
button_init()
func init() -> void:
B_MOVE.grab_focus()
func button_init() -> void:
# BUTTON COLORS
# # NORMAL
SB_NORMAL = $".".get_theme_stylebox("normal").duplicate()
SB_NORMAL.bg_color = C_NORMAL
SB_NORMAL.set_content_margin_all(2)
# # FOCUSED
SB_FOCUSED = $".".get_theme_stylebox("focused").duplicate()
SB_FOCUSED.bg_color = C_FOCUSED
SB_FOCUSED.set_content_margin_all(2)
# Button properties
# # B_MOVE
B_MOVE.text = "MOVE"
B_MOVE.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_MOVE.add_theme_stylebox_override("normal", SB_NORMAL)
B_MOVE.add_theme_stylebox_override("focused", SB_FOCUSED)
# # B_LOOK
B_LOOK.text = "LOOK"
B_LOOK.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_LOOK.add_theme_stylebox_override("normal", SB_NORMAL)
B_LOOK.add_theme_stylebox_override("focused", SB_FOCUSED)
# # B_ASK
B_ASK.text = "ASK"
B_ASK.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_ASK.add_theme_stylebox_override("normal", SB_NORMAL)
B_ASK.add_theme_stylebox_override("focused", SB_FOCUSED)
# # B_TALK
B_TALK.text = "TALK"
B_TALK.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_TALK.add_theme_stylebox_override("normal", SB_NORMAL)
B_TALK.add_theme_stylebox_override("focused", SB_FOCUSED)
# # B_INVESTIGATE
B_INVESTIGATE.text = "MOVE"
B_INVESTIGATE.alignment = HORIZONTAL_ALIGNMENT_LEFT
B_INVESTIGATE.add_theme_stylebox_override("normal", SB_NORMAL)
B_INVESTIGATE.add_theme_stylebox_override("focused", SB_FOCUSED)
for entry in menu_list:
add_child(entry)

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scenes/menu_list.gd.uid Normal file
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uid://xpwg64j1auie