neowarsaw/scenes/create_player/new_character.gd

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extends Control
## Grupa przycisków typu checkbox która umożliwia
## wybór tylko jednej opcji
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@export var rola_cb: ButtonGroup
@export var metody_cb: ButtonGroup
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@onready var stats = $Stats
@onready var roll_button = $Top/TopMenu/Roll
@onready var quit_button = $Top/TopMenu/Quit
@onready var um_container = $Umiejetnosci/GridContainer
@onready var roll_label = $Stats/Roll2
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enum Chum {
SOLO,
NETRUNNER,
KORPO,
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}
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## Słownik zawierający szablon dla klasy netrunner
var netrunner: Dictionary = {}
# Plik z szablonem
var NETRUNNER_TEMPLATE = "res://assets/templates/netrunner.json"
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func _ready() -> void:
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var stats_group = get_tree().get_nodes_in_group("stats")
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for stat in stats_group:
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stat.text = "0"
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quit_button.pressed.connect(_on_button_quit_pressed)
roll_button.pressed.connect(_on_button_roll_pressed)
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## Metoda która wczytuje plik json zawierający szablony
## dla odpowiednich klas
func load_template():
var file = FileAccess.open(NETRUNNER_TEMPLATE, FileAccess.READ)
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var json = file.get_as_text()
var json_object = JSON.new()
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json_object.parse(json)
netrunner = json_object.data
return netrunner
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## Metoda która zapisuje postać
func save_character():
pass
## Główna metoda do tworzenia postaci
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func create_character(roll, chum: int) -> void:
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var stats_group = get_tree().get_nodes_in_group("stats")
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var template = load_template()
var um
var player
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match chum:
1:
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player = template["netrunner"]["rolls"][roll]
um = template["netrunner"]["umiejetnosci"]
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_:
print(":(")
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player["PW"] = wylicz_pw(player)
player["CZL"] = wylicz_czl(player)
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if chum <= 1:
for i in range(stats_group.size()):
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stats_group[i].text = str(int(player.values()[i]))
var labels: Array[Label]
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var um_place = "{name}: {value}"
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for i in range(um.size()):
var label: Label = Label.new()
label.name = um.keys()[i]
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label.text = um_place.format(
{"name": um.keys()[i], "value": int(um.values()[i])})
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labels.append(label)
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if um_container.get_child_count() == 0:
for label in labels:
um_container.add_child(label)
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func wylicz_pw(player) -> int:
var bc = player["INT"]
var sw = player["SW"]
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var pw = 10 + (5 * ceil(lerp(bc, sw, 0.5)))
return pw
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func wylicz_czl(player) -> int:
var emp = player["EMP"]
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var czl = emp * 10
return czl
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func _on_button_roll_pressed() -> void:
var roll = str(Global.rolld(10))
var button_pressed = rola_cb.get_pressed_button()
var chum
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roll_label.text = roll
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match button_pressed.name:
"SoloCB":
chum = Chum.SOLO
"NetrunnerCB":
chum = Chum.NETRUNNER
"KorpoCB":
chum = Chum.KORPO
create_character(roll, chum)
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func _on_button_quit_pressed() -> void:
get_tree().quit()