zmiana sceny um, zmiana logiki
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17 changed files with 375 additions and 257 deletions
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@ -8,8 +8,8 @@ extends Control
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@onready var stats = $Stats
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@onready var roll_button = $Top/TopMenu/Roll
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@onready var quit_button = $Top/TopMenu/Quit
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@onready var um_container = $Umiejetnosci/GridContainer
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@onready var roll_label = $Stats/Roll2
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@onready var save_button = $Top/TopMenu/Save
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@onready var roll_label = $Top/TopMenu/Roll2
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enum Chum {
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SOLO,
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@ -28,12 +28,12 @@ func _ready() -> void:
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for stat in stats_group:
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stat.text = "0"
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quit_button.pressed.connect(_on_button_quit_pressed)
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roll_button.pressed.connect(_on_button_roll_pressed)
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save_button.pressed.connect(_on_button_save_pressed)
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print(Player.stats)
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## Metoda która wczytuje plik json zawierający szablony
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## dla odpowiednich klas
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@ -51,77 +51,83 @@ func load_template():
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## Metoda która zapisuje postać
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func save_character():
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pass
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var group_stats = get_tree().get_nodes_in_group("stats")
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for stat in group_stats:
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print(stat.text)
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## Główna metoda do tworzenia postaci
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func create_character(roll, chum: int) -> void:
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func create_character():
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var stats_group = get_tree().get_nodes_in_group("stats")
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var template = load_template()
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var um
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var player
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var roll = str(Global.rolld(10))
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#var button_pressed = rola_cb.get_pressed_button()
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var player: Dictionary = {}
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var chum = 1
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roll_label.text = roll
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#match button_pressed.name:
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#"SoloCB":
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#chum = Chum.SOLO
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#"NetrunnerCB":
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#chum = Chum.NETRUNNER
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#"KorpoCB":
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#chum = Chum.KORPO
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match chum:
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1:
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player = template["netrunner"]["rolls"][roll]
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um = template["netrunner"]["umiejetnosci"]
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if not player.has("stats"):
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player["stats"] = template["netrunner"]["rolls"][roll]
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if not player.has("um"):
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player["um"] = template["netrunner"]["um"]
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_:
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print(":(")
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player["PW"] = wylicz_pw(player)
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player["CZL"] = wylicz_czl(player)
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player["stats"]["PW"] = wylicz_pw(player)
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player["stats"]["CZL"] = wylicz_czl(player)
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if chum <= 1:
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for i in range(stats_group.size()):
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stats_group[i].text = str(int(player.values()[i]))
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stats_group[i].text = str(int(player["stats"].values()[i]))
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var labels: Array[Label]
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var um_place = "{name}: {value}"
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for i in range(um.size()):
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for i in range(player["um"].size()):
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var label: Label = Label.new()
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label.name = um.keys()[i]
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label.name = player["um"].keys()[i]
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label.text = um_place.format(
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{"name": um.keys()[i], "value": int(um.values()[i])})
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{"name": player["um"].keys()[i], "value": int(player["um"].values()[i])}
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)
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labels.append(label)
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if um_container.get_child_count() == 0:
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for label in labels:
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um_container.add_child(label)
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func wylicz_pw(player) -> int:
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var bc = player["INT"]
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var sw = player["SW"]
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func wylicz_pw(_player) -> int:
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var bc = _player["stats"]["INT"]
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var sw = _player["stats"]["SW"]
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var pw = 10 + (5 * ceil(lerp(bc, sw, 0.5)))
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return pw
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func wylicz_czl(player) -> int:
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var emp = player["EMP"]
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func wylicz_czl(_player) -> int:
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var emp = _player["stats"]["EMP"]
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var czl = emp * 10
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return czl
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func _on_button_roll_pressed() -> void:
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var roll = str(Global.rolld(10))
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var button_pressed = rola_cb.get_pressed_button()
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var chum
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roll_label.text = roll
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match button_pressed.name:
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"SoloCB":
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chum = Chum.SOLO
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"NetrunnerCB":
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chum = Chum.NETRUNNER
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"KorpoCB":
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chum = Chum.KORPO
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create_character(roll, chum)
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create_character()
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func _on_button_quit_pressed() -> void:
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get_tree().quit()
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func _on_button_save_pressed() -> void:
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save_character()
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