extends Control ## Scene variables @onready var new_character = get_node("Character/NewCharacter") ## Vars @onready var button_new = get_node("Menu/New") @onready var menu = get_node("Menu") @onready var button_test = get_node("Top/TopMenu/ButtonTest") func _ready() -> void: pass func _on_button_quit_pressed() -> void: get_tree().quit() func _on_new_pressed() -> void: toggle_mode() func toggle_mode() -> void: new_character.visible = !new_character.visible if menu.is_visible_in_tree(): menu.hide() else: menu.show()