extends Control ## Grupa przycisków typu checkbox która umożliwia ## wybór tylko jednej opcji @export var checkbox_group: ButtonGroup @onready var solo_cb = get_node("Rola/GridContainer/SoloCB") @onready var netrunner_cb = get_node("Rola/GridContainer/NetrunnerCB") @onready var korpo_cb = get_node("Rola/GridContainer/KorpoCB") @onready var button_roll = $"../../Top/TopMenu/ButtonRoll" enum Chum { SOLO, NETRUNNER, KORPO } ## Słownik zawierający szablony dla klasy netrunner var netrunner: Dictionary = { 1: { "INT": 5, "REF": 8, "ZW": 7, "TECH": 7, "CHA": 7, "SW": 4, "SZ": 8, "RUCH": 7, "BC": 7, "EMP": 4, }, 2: { "INT": 5, "REF": 6, "ZW": 7, "TECH": 5, "CHA": 8, "SW": 3, "SZ": 8, "RUCH": 7, "BC": 5, "EMP": 5, }, 3: { "INT": 5, "REF": 6, "ZW": 8, "TECH": 6, "CHA": 6, "SW": 4, "SZ": 7, "RUCH": 6, "BC": 7, "EMP": 4, }, 4: { "INT": 5, "REF": 7, "ZW": 7, "TECH": 7, "CHA": 7, "SW": 5, "SZ": 8, "RUCH": 6, "BC": 5, "EMP": 5, }, 5: { "INT": 5, "REF": 8, "ZW": 8, "TECH": 5, "CHA": 7, "SW": 3, "SZ": 7, "RUCH": 5, "BC": 5, "EMP": 6, }, 6: { "INT": 6, "REF": 6, "ZW": 6, "TECH": 7, "CHA": 8, "SW": 4, "SZ": 7, "RUCH": 7, "BC": 6, "EMP": 6, }, 7: { "INT": 6, "REF": 6, "ZW": 6, "TECH": 7, "CHA": 6, "SW": 5, "SZ": 7, "RUCH": 7, "BC": 7, "EMP": 6, }, 8: { "INT": 5, "REF": 6, "ZW": 8, "TECH": 6, "CHA": 8, "SW": 4, "SZ": 8, "RUCH": 5, "BC": 7, "EMP": 4, }, 9: { "INT": 7, "REF": 6, "ZW": 7, "TECH": 7, "CHA": 6, "SW": 3, "SZ": 6, "RUCH": 5, "BC": 6, "EMP": 5, }, 10: { "INT": 7, "REF": 8, "ZW": 6, "TECH": 6, "CHA": 6, "SW": 4, "SZ": 7, "RUCH": 7, "BC": 5, "EMP": 6, }, } ## !! FUNKCJA TESTOWA !! func test() -> void: pass func _ready() -> void: var stats = get_tree().get_nodes_in_group("stats") button_roll.disabled = true netrunner_cb.button_pressed = true korpo_cb.disabled = true solo_cb.disabled = true for stat in stats: stat.text = "0" func _draw() -> void: var stats_scene = get_node("Stats") if stats_scene.is_visible_in_tree(): button_roll.disabled = !button_roll.disabled func _on_button_roll_pressed() -> void: var roll = Global.rolld(10) var button_pressed = checkbox_group.get_pressed_button() var chum match button_pressed.name: "SoloCB": chum = Chum.SOLO "NetrunnerCB": chum = Chum.NETRUNNER "KorpoCB": chum = Chum.KORPO print("Rzut wynosi: %d a klasa to %s" % [roll, chum]) character_template(roll, chum) func character_template(roll: int, chum: int) -> void: var stats_group = get_tree().get_nodes_in_group("stats") var template_number match chum: 1: template_number = netrunner.get(roll) _: print(":(") if chum <= 1: for i in range(stats_group.size()): stats_group[i].text = str(template_number.values()[i])