neowarsaw/scenes/create_player/main.gd
2026-01-05 13:36:23 +01:00

24 lines
483 B
GDScript

extends Control
## Scene variables
@onready var new_character = get_node("Character/NewCharacter")
## Vars
@onready var button_new = get_node("Menu/ButtonNew")
@onready var menu = get_node("Menu")
func _ready() -> void:
pass
func _on_button_quit_pressed() -> void:
get_tree().quit()
func _on_new_pressed() -> void:
toggle_mode()
func toggle_mode() -> void:
new_character.visible = !new_character.visible
if menu.is_visible_in_tree():
menu.hide()
else:
menu.show()