diff --git a/.gitignore b/.gitignore
index 68ec41b..5e8a037 100644
--- a/.gitignore
+++ b/.gitignore
@@ -8,3 +8,7 @@ __pycache__
 auto-save-list
 .\#*
 .kateproject
+
+#### project
+db/
+dev/
diff --git a/app.py b/app.py
index c1312e2..8526cfc 100644
--- a/app.py
+++ b/app.py
@@ -1,13 +1,10 @@
-from engine import Engine
 from game import Game
 from player import Player
 from enemy import Enemy
 
-# ENGINE SECTION
-eng = Engine()
-
 # GAME SECTION
 game = Game()
+STATs = game.stats()
 
 # PLAYER SECTION
 player = Player("キーウィ")
@@ -30,26 +27,41 @@ def logo():
     print(logo)
 
 
-loop = True
-while loop is True:
+def menu():
+    running = True
+    while running:
+        if player is False:
+            print("--- CREATE CHARACTER ___")
+            game.create_character()
+        else:
+            print(f"--- HELLO {player.name} ___")
+            print("--- WARNING, TEST MODE ___")
+            print("? What you would like to do today?")
+            print("戦う [f]ight mode")
+            print("顔   show [c]haracter")
+
+            timetochoose = input(">___ ")
+
+            if timetochoose == "Q" or timetochoose == "q":
+                running = False
+                break
+            elif timetochoose == "F" or timetochoose == "f":
+                game.clean_screen()
+                winorloose = game.figth_mode(player, dummykid)
+                if winorloose == 0:
+                    print("### BRAK WALKI ###")
+                else:
+                    print("LET'S FIGHT")
+            elif timetochoose == "C" or timetochoose == "c":
+                game.clean_screen()
+                player.show_stats(stats=STATs)
+
+
+def main():
+    game.clean_screen()
     logo()
-    if player is False:
-        print("--- CREATE CHARACTER ___")
-        game.create_character()
-    else:
-        print(f"--- HELLO {player.name} ___")
-        print("--- WARNING, TEST MODE ___")
-        print("? What you would like to do today?")
-        print("戦う [f]ight mode")
-        print("顔   show [c]haracter")
+    menu()
 
-        # breakpoint()
-        timetochoose = input(">___ ")
 
-        if timetochoose == "Q" or timetochoose == "q":
-            loop = False
-        elif timetochoose == "F" or timetochoose == "f":
-            print("### tutaj będzie fight mode ###")
-            # game.figth_mode()
-        elif timetochoose == 'C' or timetochoose == 'c':
-            player.show_stats()
+if __name__ == "__main__":
+    main()
diff --git a/enemy.py b/enemy.py
index 710fa50..2b32abf 100644
--- a/enemy.py
+++ b/enemy.py
@@ -1,11 +1,7 @@
-
-
 class Enemy:
-    
     def __init__(self):
         self.name = "Dummy"
-        self.hp = 10
-        self.mp = 0
+        self.HP = 10
 
     def show_dummy(self):
         print(f"Name: {self.name}")
diff --git a/engine.py b/engine.py
index 6c877ce..e69de29 100644
--- a/engine.py
+++ b/engine.py
@@ -1,13 +0,0 @@
-import random
-from os import system
-
-
-class Engine:
-    def roll_d20(self):
-        return random.randint(1, 20)
-
-    def roll_d10(self):
-        return random.randint(1, 10)
-
-    def roll_d6(self):
-        return random.randint(1, 6)
diff --git a/game.py b/game.py
index f97eac7..5268096 100644
--- a/game.py
+++ b/game.py
@@ -1,28 +1,93 @@
-# from engine import Engine
+from os import system, name
+from random import randint
 from player import Player
 from enemy import Enemy
 
 
 class Game:
+    def roll_d20(self):
+        return randint(1, 20)
+
+    def roll_d10(self):
+        return randint(1, 10)
+
+    def roll_d6(self):
+        return randint(1, 6)
+
+    def clean_screen(self):
+        if name == "nt":
+            _ = system("cls")
+        else:
+            _ = system("clear")
+
     def figth_mode(self, player: Player, enemy: Enemy):
         """
         --- FIGHT MODE ___
         player: Player Class
         enemy: Enemy Class
+
+        Funkcja wykorzystywana w przypadku gdy gracz napotka na przeciwnika.
+        Jest to bardzo wczesna funkcja do rozbudowania.
         """
+        STATUS = None
+        FIGHT = True
+        MA = [1, 1]
 
-        print("--- FIGHT MODE ___")
-        print(f"{player.name} vs. {enemy.name}")
+        while FIGHT:
+            print("### FIGHT MODE ###")
+            print(f"{player.name} vs. {enemy.name}")
 
-        INIT_PLAYER = self.roll_d10()
-        INIT_ENEMY = self.roll_d10()
+            INIT_PLAYER = self.roll_d10 + player.STATs["REF"]
+            INIT_ENEMY = self.roll_d10()
+
+            PLAYER_HP = player.HP
+            ENEMY_HP = enemy.HP
 
-        if INIT_PLAYER > INIT_ENEMY:
             print(f"PLAYER ROLL: {INIT_PLAYER}")
             print(f"ENEMY ROLL: {INIT_ENEMY}")
-            print("FIGHT OFF, CHICKEN")
-        else:
-            print("YOU GOT SOME TROUBLE, MATE")
 
-    def create_character(self):
-        pass
+            if INIT_PLAYER > INIT_ENEMY:
+                print("FIGHT OFF, CHICKEN")
+                STATUS = 0  # brak walki
+            else:
+                self.clean_screen()
+                print("YOU GOT SOME TROUBLE, MATE")
+                STATUS = 1  # walka
+
+                count = MA.count(1)
+                if count > 0:
+                    count_left = count
+                    print(f"You have {count}/{count_left} AP")
+                    print(f"Your HP:  {player.hp}")
+                    print(f"Enemy HP: {enemy.hp}")
+                    print("What to do?")
+                    choose = input(">___")
+
+                    if choose == "h":
+                        player_hit = self.roll_d6()
+                        print(f"{player.name} hits {player_hit}")
+
+        return STATUS
+
+    def stats(self):
+        """
+        Funkcja do generowania statystyk dla gracza
+        """
+
+        STATs = {
+            "INT": 0,
+            "REF": 0,
+            "DEX": 0,
+            "TECH": 0,
+            "COOL": 0,
+            "WILL": 0,
+            "LUCK": 0,
+            "MOVE": 0,
+            "BODY": 0,
+            "EMP": 0
+        }
+
+        for k, v in STATs.items():
+            STATs[k] = randint(1, 10)
+
+        return STATs
diff --git a/player.py b/player.py
index d2c3553..f4691f4 100644
--- a/player.py
+++ b/player.py
@@ -1,31 +1,28 @@
-
-
 class Player:
-    STATs = {
-        "INT": 5,
-        "REF": 7,
-        "DEX": 7,
-        "TECH": 7,
-        "COOL": 7,
-        "WILL": 5,
-        "LUCK": 8,
-        "MOVE": 6,
-        "BODY": 5,
-        "EMP": 5
+
+    """
+    Zmienna BODY - wykorzystywana do ubioru bohatera, trzymania broni etc.
+    """
+    BODY = {
+        "HEAD": 0,
+        "CHEST": 0,
+        "LEFT_HAND": 0,
+        "RIGHT_HAND": 0,
+        "LEFT_LEG": 0,
+        "RIGHT_LEG": 0
     }
 
     HP = 0
     HP_MAX = 0
-    
+
     def __init__(self, name):
         self.HP = 35
         self.HP_MAX = 35
         self.name = name
-    
-    def show_stats(self):
+
+    def show_stats(self, stats=None):
         print(f"Name: {self.name}")
         print(f"HP: {self.HP}/{self.HP_MAX}")
 
-        for k, v in self.STATs.items():
-            print(f"{k}: {v}")
-        
+        for k, v in stats.items():
+            print(k, v)