init
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25
scenes/create_player/main.gd
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scenes/create_player/main.gd
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extends Control
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## Scene variables
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@onready var new_character = get_node("Character/NewCharacter")
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## Vars
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@onready var button_new = get_node("Menu/New")
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@onready var menu = get_node("Menu")
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@onready var button_test = get_node("Top/TopMenu/ButtonTest")
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func _ready() -> void:
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pass
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func _on_button_quit_pressed() -> void:
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get_tree().quit()
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func _on_new_pressed() -> void:
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toggle_mode()
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func toggle_mode() -> void:
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new_character.visible = !new_character.visible
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if menu.is_visible_in_tree():
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menu.hide()
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else:
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menu.show()
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