25 lines
539 B
GDScript
25 lines
539 B
GDScript
extends Control
|
|
|
|
## Scene variables
|
|
@onready var new_character = get_node("Character/NewCharacter")
|
|
|
|
## Vars
|
|
@onready var button_new = get_node("Menu/New")
|
|
@onready var menu = get_node("Menu")
|
|
@onready var button_test = get_node("Top/TopMenu/ButtonTest")
|
|
|
|
func _ready() -> void:
|
|
pass
|
|
|
|
func _on_button_quit_pressed() -> void:
|
|
get_tree().quit()
|
|
|
|
func _on_new_pressed() -> void:
|
|
toggle_mode()
|
|
|
|
func toggle_mode() -> void:
|
|
new_character.visible = !new_character.visible
|
|
if menu.is_visible_in_tree():
|
|
menu.hide()
|
|
else:
|
|
menu.show()
|