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# Godot 4+ specific ignores
.godot/
.nomedia
# Godot-specific ignores
.import/
export.cfg
export_credentials.cfg
*.tmp

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MIT License
Copyright (c) 2023 Marius Hanl
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Script IDE
Transforms the Script UI into an IDE like UI.
Multiline Tabs are used for navigating between scripts.
The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation.
Enhanced keyboard navigation for Scripts and Outline.
Fast quick search functionality.
Quick function Override functionality.
Features:
- Scripts are now shown as Multiline Tabs
- The Outline got an overhaul and shows more than just the methods of the script. It includes the following members with a unique icon:
- Classes (Red Square)
- Constants (Red Circle)
- Signals (Yellow)
- Export variables (Orange)
- (Static) Variables (Red)
- Engine callback functions (Blue)
- (Static) Functions (Green)
- Setter functions (Green circle, with an arrow inside it pointing to the right)
- Getter functions (Green circle, with an arrow inside it pointing to the left)
- All the different members of the script can be hidden or made visible again by the outline filter. This allows fine control what should be visible (e.g. only signals, (Godot) functions, ...)
- A `Right Click` enables only the clicked filter, another `Right Click` will enable all filters again
- The Outline can be opened in a Popup with a defined shortcut for quick navigation between methods
- You can navigate through the Outline with the `Arrow` keys (or `Page up/Page down`) and scroll to the selected item by pressing `ENTER`
- Scripts can be opened in a Popup with a defined shortcut or when clicking the three dots on the top right of the Tabs for quick navigation between scripts
- The currently edited script is automatically selected in the Filesystem Dock
- Files can be quickly searched by the Quick Search Popup with `Shift`+`Shift`
- You can find and quickly override any method from your super classes with `Alt`+`Ins`
- The plugin is written with performance in mind, everything is very fast and works without any lags or stuttering
Customization:
- The Outline is on the right side (can be changed to be on the left side again)
- The Outline can be toggled via `File -> Toggle Scripts Panel`. This will hide or show it
- The order in the Outline can be changed
- There is also the possibility to hide private members, this is all members starting with a `_`
- The Script ItemList is not visible by default, but can be made visible again
All settings can be changed in the `Editor Settings` under `Plugin` -> `Script Ide`:
- `Open Outline Popup` = Shortcut to control how the Outline Popup should be triggered (default=CTRL+O or META+O)
- `Outline Position Right` = Flag to control whether the outline should be on the right or on the left side of the script editor (default=true)
- `Outline Order` = List which specifies the order of all different types in the Outline
- `Hide Private Members` = Flag to control whether private members (methods/variables/constants starting with '_') should be hidden in the Outline or not (default=false)
- `Open Script Popup` = Shortcut to control how the Script Popup should be triggered (default=CTRL+U or META+U)
- `Script List Visible` = Flag to control whether the script list should still be visible or not (above the outline) (default=false)
- `Script Tabs Singleline` = Flag to control whether the script tabs should be in a single line (instead of multiline) (default=false)
- `Script Tabs Visible` = Flag to control whether the script tabs should be visible or not (default=true)
- `Script Tabs Position Top` = Flag to control whether the script tabs should be on the top or on the bottom (default=true)
- `Script Tabs Close Button Always` = Flag to control whether the script tabs should always have the close button or only the select tab (default=false)
- `Auto Navigate in FileSystem Dock` = Flag to control whether the script that is currently edited should be automatically selected in the Filesystem Dock (default=true)
- `Open Quick Search Popup` = Shortcut to control how the Quick Search Popup should be triggered (default=Shift+Shift, double press behavior is hardcoded for now)
- `Open Override Popup` = Shortcut to control how the Override Popup should be triggered (default=Alt+Ins)
- `Cycle Tab forward` = Shortcut to cycle the script tabs in the forward direction (only works in the 'Script' Editor Tab) (default=CTRL+TAB)
- `Cycle Tab backward` = Shortcut to cycle the script tabs in the backward direction (only works in the 'Script' Editor Tab) (default=CTRL+SHIFT+TAB)
- All outline visibility settings
![Example of Script-IDE](https://github.com/Maran23/script-ide/blob/demo/demo/1.png?raw=true)
![Example of the Outline Popup](https://github.com/Maran23/script-ide/blob/demo/demo/2.png?raw=true)
![Example of the Script Tabs Popup](https://github.com/Maran23/script-ide/blob/demo/demo/3.png?raw=true)
![Example of the Script List Popup](https://github.com/Maran23/script-ide/blob/demo/demo/4.png?raw=true)
![Example of the Quick Search Popup](https://github.com/Maran23/script-ide/blob/demo/demo/5.png?raw=true)
![Example of the Override Popup](https://github.com/Maran23/script-ide/blob/demo/demo/6.png?raw=true)
![Example of the Plugin Editor Settings](https://github.com/Maran23/script-ide/blob/demo/demo/7.png?raw=true)

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@tool
extends PopupPanel
const FUNC_META: StringName = &"func"
@onready var filter_txt: LineEdit = %FilterTxt
@onready var class_func_tree: Tree = %ClassFuncTree
@onready var ok_btn: Button = %OkBtn
@onready var cancel_btn: Button = %CancelBtn
var plugin: EditorPlugin
var selections: Dictionary[String, bool] = {} # Used as Set.
var class_to_functions: Dictionary[StringName, PackedStringArray]
#region Plugin Processing
func _ready() -> void:
filter_txt.text_changed.connect(update_tree_filter.unbind(1))
class_func_tree.multi_selected.connect(func(item: TreeItem, col: int, selected: bool): save_selection(selected, item))
class_func_tree.item_activated.connect(generate_functions)
cancel_btn.pressed.connect(hide)
ok_btn.pressed.connect(generate_functions)
about_to_popup.connect(on_show)
if (plugin != null):
filter_txt.gui_input.connect(navigate_on_tree)
#endregion
func navigate_on_tree(event: InputEvent):
if (event.is_action_pressed(&"ui_down", true)):
var selected: TreeItem = get_selected_tree_item()
if (selected == null):
return
var item: TreeItem = selected.get_next_in_tree()
if (item == null):
return
focus_tree_item(item)
elif (event.is_action_pressed(&"ui_up", true)):
var selected: TreeItem = get_selected_tree_item()
if (selected == null):
return
var item: TreeItem = selected.get_prev_in_tree()
if (item == null):
return
focus_tree_item(item)
elif (event.is_action_pressed(&"ui_page_down", true)):
var selected: TreeItem = get_selected_tree_item()
if (selected == null):
return
var item: TreeItem = selected.get_next_in_tree()
if (item == null):
return
for index: int in 4:
var next: TreeItem = item.get_next_in_tree()
if (next == null):
break
item = next
focus_tree_item(item)
elif (event.is_action_pressed(&"ui_page_up", true)):
var selected: TreeItem = get_selected_tree_item()
if (selected == null):
return
var item: TreeItem = selected.get_prev_in_tree()
if (item == null):
return
for index: int in 4:
var prev: TreeItem = item.get_prev_in_tree()
if (prev == null):
break
item = prev
focus_tree_item(item)
elif (event.is_action_pressed(&"ui_select", true)):
var selected: TreeItem = get_selected_tree_item()
if (selected == null):
return
if (!selected.is_selectable(0)):
selected.collapsed = !selected.collapsed
class_func_tree.accept_event()
return
if (selected.is_selected(0)):
selected.deselect(0)
save_selection(false, selected)
else:
selected.select(0)
save_selection(true, selected)
class_func_tree.accept_event()
elif (event.is_action_pressed(&"ui_text_submit", true)):
if (selections.size() == 0):
return
generate_functions()
class_func_tree.accept_event()
func get_selected_tree_item() -> TreeItem:
var selected: TreeItem = class_func_tree.get_selected()
if (selected == null):
selected = class_func_tree.get_root()
return selected
func focus_tree_item(item: TreeItem):
var was_selected: bool = item.is_selected(0)
item.select(0)
item.deselect(0)
if (was_selected):
item.select(0)
class_func_tree.ensure_cursor_is_visible()
class_func_tree.accept_event()
func update_tree_filter():
update_tree()
func save_selection(selected: bool, item: TreeItem):
if (selected):
selections[item.get_text(0)] = true
else:
selections.erase(item.get_text(0))
ok_btn.disabled = selections.size() == 0
func on_show():
class_func_tree.clear()
selections.clear()
ok_btn.disabled = true
filter_txt.text = &""
var script: Script = EditorInterface.get_script_editor().get_current_script()
class_to_functions = collect_all_class_functions(script) # [StringName, PackedStringArray]
if (class_to_functions.is_empty()):
return
update_tree()
filter_txt.grab_focus()
func update_tree():
class_func_tree.clear()
var text: String = filter_txt.text
var root: TreeItem = class_func_tree.create_item()
for class_name_str: StringName in class_to_functions.keys():
var class_item: TreeItem = root.create_child(0)
class_item.set_selectable(0, false)
class_item.set_text(0, class_name_str)
for function: String in class_to_functions.get(class_name_str):
var is_preselected: bool = selections.has(function)
if (is_preselected || text.is_empty() || text.is_subsequence_ofn(function)):
var func_item: TreeItem = class_item.create_child()
func_item.set_text(0, function)
if (plugin.keywords.has(function.get_slice("(", 0))):
func_item.set_icon(0, plugin.engine_func_icon)
else:
func_item.set_icon(0, plugin.func_icon)
if (is_preselected):
func_item.select(0)
func collect_all_class_functions(script: Script) -> Dictionary[StringName, PackedStringArray]:
var existing_funcs: Dictionary[String, bool] = {} # Used as Set.
for func_str: String in plugin.outline_cache.engine_funcs:
existing_funcs[func_str] = true
for func_str: String in plugin.outline_cache.funcs:
existing_funcs[func_str] = true
var class_to_functions: Dictionary[StringName, PackedStringArray] = collect_super_class_functions(script.get_base_script(), existing_funcs)
var native_class_to_functions: Dictionary[StringName, PackedStringArray] = collect_native_class_functions(script.get_instance_base_type(), existing_funcs)
return native_class_to_functions.merged(class_to_functions)
func collect_super_class_functions(base_script: Script, existing_funcs: Dictionary[String, bool]) -> Dictionary[StringName, PackedStringArray]:
var super_classes: Array[Script] = []
while (base_script != null):
super_classes.insert(0, base_script)
base_script = base_script.get_base_script()
var class_to_functions: Dictionary[StringName, PackedStringArray] = {}
for super_class: Script in super_classes:
var functions: PackedStringArray = collect_script_functions(super_class, existing_funcs)
if (functions.is_empty()):
continue
class_to_functions[super_class.get_global_name()] = functions
return class_to_functions
func collect_native_class_functions(native_class: StringName, existing_funcs: Dictionary[String, bool]) -> Dictionary[StringName, PackedStringArray]:
var super_native_classes: Array[StringName] = []
while (native_class != &""):
super_native_classes.insert(0, native_class)
native_class = ClassDB.get_parent_class(native_class)
var class_to_functions: Dictionary[StringName, PackedStringArray] = {}
for super_native_class: StringName in super_native_classes:
var functions: PackedStringArray = collect_class_functions(super_native_class, existing_funcs)
if (functions.is_empty()):
continue
class_to_functions[super_native_class] = functions
return class_to_functions
func collect_class_functions(native_class: StringName, existing_funcs: Dictionary[String, bool]):
var functions: PackedStringArray = []
for method: Dictionary in ClassDB.class_get_method_list(native_class, true):
if (method[&"flags"] & METHOD_FLAG_VIRTUAL <= 0):
continue
var func_name: String = method[&"name"]
if (existing_funcs.has(func_name)):
continue
func_name = create_function_signature(method)
functions.append(func_name)
return functions
func collect_script_functions(super_class: Script, existing_funcs: Dictionary[String, bool]) -> PackedStringArray:
var functions: PackedStringArray = []
for method: Dictionary in super_class.get_script_method_list():
var func_name: String = method[&"name"]
if (existing_funcs.has(func_name)):
continue
existing_funcs[func_name] = true
func_name = create_function_signature(method)
functions.append(func_name)
return functions
func create_function_signature(method: Dictionary) -> String:
var func_name: String = method[&"name"]
func_name += "("
var args: Array = method[&"args"]
var default_args: Array = method[&"default_args"]
var arg_index: int = 0
var default_arg_index: int = 0
var arg_str: String = ""
for arg: Dictionary in args:
if (arg_str != ""):
arg_str += ", "
arg_str += arg[&"name"]
var type: String = get_type(arg)
if (type != ""):
arg_str += ": " + type
if (args.size() - arg_index <= default_args.size()):
var default_arg: Variant = default_args[default_arg_index]
if (!default_arg):
var type_hint: int = arg[&"type"]
if (is_dictionary(type_hint)):
default_arg = {}
elif (is_array(type_hint)):
default_arg = []
arg_str += " = " + var_to_str(default_arg)
default_arg_index += 1
arg_index += 1
func_name += arg_str + ")"
var return_str: String = get_type(method[&"return"])
if (return_str == ""):
return_str = "void"
func_name += " -> " + return_str
return func_name
func generate_functions():
if (selections.size() == 0):
return
var generated_text: String = ""
for function: String in selections.keys():
generated_text += "\nfunc " + function + ":\n\tpass\n"
var editor: CodeEdit = EditorInterface.get_script_editor().get_current_editor().get_base_editor()
editor.text += generated_text
plugin.goto_line(editor.get_line_count() - 1)
# Deferred as otherwise we get weird errors in the console.
# Probably due to this beeing called in a signal and auto unparent is true.
# 100% Engine bug or at least weird behavior.
hide.call_deferred()
func get_type(dict: Dictionary) -> String:
var type: String = dict[&"class_name"]
if (type != &""):
return type
var type_hint: int = dict[&"type"]
if (type_hint == 0):
return &""
type = type_string(type_hint)
if (is_dictionary(type_hint)):
var generic: String = dict[&"hint_string"]
if (generic != &""):
var generic_parts: PackedStringArray = generic.split(";")
if (generic_parts.size() == 2):
return type + "[" + generic_parts[0] + ", " + generic_parts[1] + "]"
if (is_array(type_hint)):
var generic: String = dict[&"hint_string"]
if (generic != &""):
return type + "[" + generic + "]"
return type
func is_dictionary(type_hint: int):
return type_hint == 27
func is_array(type_hint: int):
return type_hint == 28

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uid://c4w55j4jswg2t

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[gd_scene format=3 uid="uid://bb1n82qxlqanh"]
[ext_resource type="Script" uid="uid://c4w55j4jswg2t" path="res://addons/script-ide/override/override_panel.gd" id="1_c3eqr"]
[node name="OverridePanel" type="PopupPanel" unique_id=145780904]
oversampling_override = 1.0
script = ExtResource("1_c3eqr")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=1028771242]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0
offset_top = 4.0
offset_right = -4.0
offset_bottom = -4.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=701240329]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=46770551]
layout_mode = 2
theme_override_constants/separation = 4
[node name="Label" type="Label" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=927995895]
layout_mode = 2
text = "Select Functions to Override/Implement"
[node name="FilterTxt" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=759695003]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "Filter Methods"
[node name="ClassFuncTree" type="Tree" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1883825598]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
hide_root = true
select_mode = 2
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=1036676649]
layout_mode = 2
theme_override_constants/separation = 4
alignment = 2
[node name="OkBtn" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=598122006]
unique_name_in_owner = true
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
text = "Ok"
[node name="CancelBtn" type="Button" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=1978369329]
unique_name_in_owner = true
custom_minimum_size = Vector2(64, 0)
layout_mode = 2
text = "Cancel"

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[plugin]
name="Script-IDE"
description="Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. Enhanced keyboard navigation for Scripts and Outline. Fast quick search functionality."
author="Marius Hanl"
version="2.0.4"
script="plugin.gd"

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addons/script-ide/plugin.gd Normal file

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uid://bc0b5v66xdidn

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## Quick open panel to quickly access all resources that are in the project.
## Initially shows all resources, but can be changed to more specific resources
## or filtered down with text.
@tool
extends PopupPanel
const ADDONS: StringName = &"res://addons"
const SEPARATOR: StringName = &" - "
const STRUCTURE_START: StringName = &"("
const STRUCTURE_END: StringName = &")"
#region UI
@onready var filter_bar: TabBar = %FilterBar
@onready var search_option_btn: OptionButton = %SearchOptionBtn
@onready var filter_txt: LineEdit = %FilterTxt
@onready var files_list: ItemList = %FilesList
#endregion
var plugin: EditorPlugin
var scenes: Array[FileData]
var scripts: Array[FileData]
var resources: Array[FileData]
var others: Array[FileData]
# For performance and memory considerations, we add all files into one reusable array.
var all_files: Array[FileData]
var is_rebuild_cache: bool = true
#region Plugin and Shortcut processing
func _ready() -> void:
files_list.item_selected.connect(open_file)
search_option_btn.item_selected.connect(rebuild_cache_and_ui.unbind(1))
filter_txt.text_changed.connect(fill_files_list.unbind(1))
filter_bar.tab_changed.connect(change_fill_files_list.unbind(1))
about_to_popup.connect(on_show)
var file_system: EditorFileSystem = EditorInterface.get_resource_filesystem()
file_system.filesystem_changed.connect(schedule_rebuild)
if (plugin != null):
filter_txt.gui_input.connect(plugin.navigate_on_list.bind(files_list, open_file))
func _shortcut_input(event: InputEvent) -> void:
if (!event.is_pressed() || event.is_echo()):
return
if (plugin.tab_cycle_forward_shc.matches_event(event)):
get_viewport().set_input_as_handled()
var new_tab: int = filter_bar.current_tab + 1
if (new_tab == filter_bar.get_tab_count()):
new_tab = 0
filter_bar.current_tab = new_tab
elif (plugin.tab_cycle_backward_shc.matches_event(event)):
get_viewport().set_input_as_handled()
var new_tab: int = filter_bar.current_tab - 1
if (new_tab == -1):
new_tab = filter_bar.get_tab_count() - 1
filter_bar.current_tab = new_tab
#endregion
func open_file(index: int):
var file: String = files_list.get_item_metadata(index)
if (ResourceLoader.exists(file)):
var res: Resource = load(file)
if (res is Script):
EditorInterface.edit_script(res)
EditorInterface.set_main_screen_editor.call_deferred("Script")
else:
EditorInterface.edit_resource(res)
if (res is PackedScene):
EditorInterface.open_scene_from_path(file)
# Need to be deferred as it does not work otherwise.
var root: Node = EditorInterface.get_edited_scene_root()
if (root is Node3D):
EditorInterface.set_main_screen_editor.call_deferred("3D")
else:
EditorInterface.set_main_screen_editor.call_deferred("2D")
else:
# Text files (.txt, .md) will not be recognized, which seems to be a very bad
# limitation from the Engine. The methods called by the Engine are also not exposed.
# So we just select the file, which is better than nothing.
EditorInterface.select_file(file)
# Deferred as otherwise we get weird errors in the console.
# Probably due to this beeing called in a signal and auto unparent is true.
# 100% Engine bug or at least weird behavior.
hide.call_deferred()
func schedule_rebuild():
is_rebuild_cache = true
func on_show():
if (search_option_btn.selected != 0):
search_option_btn.selected = 0
is_rebuild_cache = true
var rebuild_ui: bool = false
var all_tab_not_pressed: bool = filter_bar.current_tab != 0
rebuild_ui = is_rebuild_cache || all_tab_not_pressed
if (is_rebuild_cache):
rebuild_cache()
if (rebuild_ui):
if (all_tab_not_pressed):
# Triggers the ui update.
filter_bar.current_tab = 0
else:
fill_files_list()
filter_txt.select_all()
focus_and_select_first()
func rebuild_cache():
is_rebuild_cache = false
all_files.clear()
scenes.clear()
scripts.clear()
resources.clear()
others.clear()
build_file_cache()
func rebuild_cache_and_ui():
rebuild_cache()
fill_files_list()
focus_and_select_first()
func focus_and_select_first():
filter_txt.grab_focus()
if (files_list.item_count > 0):
files_list.select(0)
func build_file_cache():
var dir: EditorFileSystemDirectory = EditorInterface.get_resource_filesystem().get_filesystem()
build_file_cache_dir(dir)
all_files.append_array(scenes)
all_files.append_array(scripts)
all_files.append_array(resources)
all_files.append_array(others)
func build_file_cache_dir(dir: EditorFileSystemDirectory):
for index: int in dir.get_subdir_count():
build_file_cache_dir(dir.get_subdir(index))
for index: int in dir.get_file_count():
var file: String = dir.get_file_path(index)
if (search_option_btn.get_selected_id() == 0 && file.begins_with(ADDONS)):
continue
var last_delimiter: int = file.rfind(&"/")
var file_name: String = file.substr(last_delimiter + 1)
var file_structure: String = &""
if (file_name.length() + 6 != file.length()):
file_structure = SEPARATOR + STRUCTURE_START + file.substr(6, last_delimiter - 6) + STRUCTURE_END
var file_data: FileData = FileData.new()
file_data.file = file
file_data.file_name = file_name
file_data.file_name_structure = file_name + file_structure
file_data.file_type = dir.get_file_type(index)
# Needed, as otherwise we have no icon.
if (file_data.file_type == &"Resource"):
file_data.file_type = &"Object"
match (file.get_extension()):
&"tscn": scenes.append(file_data)
&"gd": scripts.append(file_data)
&"tres": resources.append(file_data)
&"gdshader": resources.append(file_data)
_: others.append(file_data)
func change_fill_files_list():
fill_files_list()
focus_and_select_first()
func fill_files_list():
files_list.clear()
if (filter_bar.current_tab == 0):
fill_files_list_with(all_files)
elif (filter_bar.current_tab == 1):
fill_files_list_with(scenes)
elif (filter_bar.current_tab == 2):
fill_files_list_with(scripts)
elif (filter_bar.current_tab == 3):
fill_files_list_with(resources)
elif (filter_bar.current_tab == 4):
fill_files_list_with(others)
func fill_files_list_with(files: Array[FileData]):
var filter_text: String = filter_txt.text
files.sort_custom(sort_by_filter)
for file_data: FileData in files:
var file: String = file_data.file
if (filter_text.is_empty() || filter_text.is_subsequence_ofn(file)):
var icon: Texture2D = EditorInterface.get_base_control().get_theme_icon(file_data.file_type, &"EditorIcons")
files_list.add_item(file_data.file_name_structure, icon)
files_list.set_item_metadata(files_list.item_count - 1, file)
files_list.set_item_tooltip(files_list.item_count - 1, file)
func sort_by_filter(file_data1: FileData, file_data2: FileData) -> bool:
var filter_text: String = filter_txt.text
var name1: String = file_data1.file_name
var name2: String = file_data2.file_name
for index: int in filter_text.length():
var a_oob: bool = index >= name1.length()
var b_oob: bool = index >= name2.length()
if (a_oob):
if (b_oob):
return false;
return true
if (b_oob):
return false
var char: String = filter_text[index]
var a_match: bool = char == name1[index]
var b_match: bool = char == name2[index]
if (a_match && !b_match):
return true
if (b_match && !a_match):
return false
return name1 < name2
class FileData:
var file: String
var file_name: String
var file_name_structure: String
var file_type: StringName

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uid://cgwp4rl1udqbb

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[gd_scene format=3 uid="uid://d2pttchmj3n7q"]
[ext_resource type="Script" uid="uid://cgwp4rl1udqbb" path="res://addons/script-ide/quickopen/quick_open_panel.gd" id="1_3tl1s"]
[sub_resource type="Image" id="Image_ta8yk"]
data = {
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[sub_resource type="Image" id="Image_1kivx"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_grjtr"]
image = SubResource("Image_1kivx")
[sub_resource type="Image" id="Image_6k5u0"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_xupch"]
image = SubResource("Image_6k5u0")
[sub_resource type="Image" id="Image_sj6hy"]
data = {
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 225, 225, 225, 68, 224, 224, 224, 184, 224, 224, 224, 240, 224, 224, 224, 232, 224, 224, 224, 186, 227, 227, 227, 62, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 129, 224, 224, 224, 254, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 122, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 225, 225, 225, 68, 224, 224, 224, 254, 224, 224, 224, 254, 224, 224, 224, 123, 224, 224, 224, 32, 224, 224, 224, 33, 225, 225, 225, 125, 224, 224, 224, 254, 224, 224, 224, 254, 226, 226, 226, 69, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 184, 224, 224, 224, 255, 224, 224, 224, 123, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 225, 225, 225, 125, 224, 224, 224, 255, 225, 225, 225, 174, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 240, 224, 224, 224, 255, 231, 231, 231, 31, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 226, 226, 226, 35, 224, 224, 224, 255, 224, 224, 224, 233, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 232, 224, 224, 224, 255, 224, 224, 224, 32, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 228, 228, 228, 37, 224, 224, 224, 255, 224, 224, 224, 228, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 186, 224, 224, 224, 255, 224, 224, 224, 123, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 130, 224, 224, 224, 255, 224, 224, 224, 173, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 227, 227, 227, 62, 224, 224, 224, 255, 224, 224, 224, 254, 225, 225, 225, 126, 225, 225, 225, 34, 227, 227, 227, 36, 224, 224, 224, 131, 224, 224, 224, 255, 224, 224, 224, 255, 226, 226, 226, 77, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 224, 224, 224, 122, 224, 224, 224, 254, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 255, 224, 224, 224, 210, 231, 231, 231, 21, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 226, 226, 226, 69, 225, 225, 225, 174, 224, 224, 224, 233, 224, 224, 224, 228, 224, 224, 224, 173, 226, 226, 226, 77, 224, 224, 224, 210, 224, 224, 224, 255, 224, 224, 224, 210, 231, 231, 231, 21, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 231, 231, 231, 21, 224, 224, 224, 210, 224, 224, 224, 255, 224, 224, 224, 210, 231, 231, 231, 21, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 231, 231, 231, 21, 224, 224, 224, 210, 224, 224, 224, 255, 224, 224, 224, 210, 231, 231, 231, 21, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 231, 231, 231, 21, 224, 224, 224, 210, 224, 224, 224, 227, 225, 225, 225, 34, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 231, 231, 231, 21, 225, 225, 225, 34, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_w6vkw"]
image = SubResource("Image_sj6hy")
[node name="QuickOpenPanel" type="PopupPanel" unique_id=1197081327]
oversampling_override = 1.0
script = ExtResource("1_3tl1s")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=170455275]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 4.0
offset_top = 4.0
offset_right = -4.0
offset_bottom = -4.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=811819428]
layout_mode = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=679259085]
layout_mode = 2
theme_override_constants/separation = 5
[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=150235257]
layout_mode = 2
theme_override_constants/separation = 4
[node name="FilterBar" type="TabBar" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=660360907]
unique_name_in_owner = true
layout_mode = 2
current_tab = 0
clip_tabs = false
scrolling_enabled = false
tab_count = 5
tab_0/title = "All"
tab_0/icon = SubResource("ImageTexture_p6ab8")
tab_1/title = "Scene"
tab_1/icon = SubResource("ImageTexture_bbwjp")
tab_2/title = "GDscript"
tab_2/icon = SubResource("ImageTexture_ghict")
tab_3/title = "Resource"
tab_3/icon = SubResource("ImageTexture_grjtr")
tab_4/title = "Other"
tab_4/icon = SubResource("ImageTexture_xupch")
[node name="SearchOptionBtn" type="OptionButton" parent="PanelContainer/MarginContainer/VBoxContainer/HBoxContainer" unique_id=902993731]
unique_name_in_owner = true
layout_mode = 2
selected = 0
item_count = 2
popup/item_0/text = "Project"
popup/item_0/id = 0
popup/item_1/text = "Project+Addons"
popup/item_1/id = 1
[node name="FilterTxt" type="LineEdit" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=721767691]
unique_name_in_owner = true
layout_mode = 2
placeholder_text = "Filter files"
right_icon = SubResource("ImageTexture_w6vkw")
[node name="FilesList" type="ItemList" parent="PanelContainer/MarginContainer/VBoxContainer" unique_id=190949578]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
allow_reselect = true

View file

@ -0,0 +1,85 @@
@tool
extends Button
signal close_pressed
signal right_clicked
signal dragged_over
signal dropped(source_index: int, target_index: int)
var close_button: Button
func _ready() -> void:
icon_alignment = HORIZONTAL_ALIGNMENT_LEFT
alignment = HORIZONTAL_ALIGNMENT_LEFT
action_mode = ACTION_MODE_BUTTON_PRESS
auto_translate_mode = Node.AUTO_TRANSLATE_MODE_DISABLED
toggle_mode = true
func show_close_button():
if (close_button == null):
close_button = create_close_button()
add_child(close_button)
close_button.set_anchors_and_offsets_preset(Control.PRESET_CENTER_RIGHT)
func hide_close_button():
if (close_button != null):
remove_child(close_button)
func create_close_button() -> Button:
close_button = Button.new()
close_button.icon = EditorInterface.get_editor_theme().get_icon(&"Close", &"EditorIcons")
close_button.flat = true
close_button.focus_mode = Control.FOCUS_NONE
close_button.pressed.connect(on_close_pressed)
return close_button
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton && event.pressed:
if event.button_index == MOUSE_BUTTON_MIDDLE:
on_close_pressed()
elif (event.button_index == MOUSE_BUTTON_RIGHT):
button_pressed = true
on_right_click()
func on_right_click():
right_clicked.emit()
func on_close_pressed() -> void:
close_pressed.emit()
func _get_drag_data(at_position: Vector2) -> Variant:
var preview: Button = Button.new()
preview.text = text
preview.icon = icon
preview.icon_alignment = HORIZONTAL_ALIGNMENT_LEFT
preview.alignment = HORIZONTAL_ALIGNMENT_LEFT
preview.auto_translate_mode = Node.AUTO_TRANSLATE_MODE_DISABLED
preview.add_theme_stylebox_override(&"normal", get_theme_stylebox(&"normal"))
set_drag_preview(preview)
var drag_data: Dictionary[String, Variant]
drag_data["type"] = "script_list_element"
drag_data["script_list_element"] = EditorInterface.get_script_editor().get_current_editor()
drag_data["index"] = get_index()
return drag_data
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
if !(data is Dictionary):
return false
var can_drop: bool = data.has("index")
if (can_drop):
dragged_over.emit()
return can_drop
func _drop_data(at_position: Vector2, data: Variant) -> void:
if (!_can_drop_data(at_position, data)):
return
dropped.emit(data["index"], get_index())

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uid://bppomxp4mri2o

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@tool
extends PanelContainer
const CLOSE_BTN_SPACER: String = " "
const CustomTab := preload("custom_tab.gd")
@onready var multiline_tab_bar: HFlowContainer = %MultilineTabBar
@onready var popup_btn: Button = %PopupBtn
var tab_hovered: StyleBoxFlat
var tab_focus: StyleBoxFlat
var tab_selected: StyleBoxFlat
var tab_unselected: StyleBoxFlat
var font_selected_color: Color
var font_unselected_color: Color
var font_hovered_color: Color
var show_close_button_always: bool = false : set = set_show_close_button_always
var is_singleline_tabs: bool = false : set = set_singleline_tabs
var tab_group: ButtonGroup = ButtonGroup.new()
var script_filter_txt: LineEdit
var scripts_item_list: ItemList
var scripts_tab_container: TabContainer
var popup: PopupPanel
var plugin: EditorPlugin
var suppress_theme_changed: bool
var last_drag_over_tab: CustomTab
var drag_marker: ColorRect
var current_tab: CustomTab
func _init() -> void:
tab_group.pressed.connect(on_new_tab_selected)
#region Plugin and related tab handling processing
func _ready() -> void:
popup_btn.pressed.connect(show_popup)
set_process(false)
if (plugin != null):
schedule_update()
func _notification(what: int) -> void:
if (what == NOTIFICATION_DRAG_END || what == NOTIFICATION_MOUSE_EXIT):
clear_drag_mark()
return
if (what == NOTIFICATION_THEME_CHANGED):
if (suppress_theme_changed):
return
suppress_theme_changed = true
add_theme_stylebox_override(&"panel", EditorInterface.get_editor_theme().get_stylebox(&"tabbar_background", &"TabContainer"))
suppress_theme_changed = false
tab_hovered = EditorInterface.get_editor_theme().get_stylebox(&"tab_hovered", &"TabContainer")
tab_focus = EditorInterface.get_editor_theme().get_stylebox(&"tab_focus", &"TabContainer")
tab_selected = EditorInterface.get_editor_theme().get_stylebox(&"tab_selected", &"TabContainer")
tab_unselected = EditorInterface.get_editor_theme().get_stylebox(&"tab_unselected", &"TabContainer")
if (drag_marker == null):
drag_marker = ColorRect.new()
drag_marker.set_anchors_and_offsets_preset(PRESET_LEFT_WIDE)
drag_marker.mouse_filter = Control.MOUSE_FILTER_IGNORE
drag_marker.custom_minimum_size.x = 4 * EditorInterface.get_editor_scale()
drag_marker.color = EditorInterface.get_editor_theme().get_color(&"drop_mark_color", &"TabContainer")
font_hovered_color = EditorInterface.get_editor_theme().get_color(&"font_hovered_color", &"TabContainer")
font_selected_color = EditorInterface.get_editor_theme().get_color(&"font_selected_color", &"TabContainer")
font_unselected_color = EditorInterface.get_editor_theme().get_color(&"font_unselected_color", &"TabContainer")
if (plugin == null || multiline_tab_bar == null):
return
for tab: CustomTab in get_tabs():
update_tab_style(tab)
func update_tab_style(tab: CustomTab):
tab.add_theme_stylebox_override(&"normal", tab_unselected)
tab.add_theme_stylebox_override(&"hover", tab_hovered)
tab.add_theme_stylebox_override(&"hover_pressed", tab_hovered)
tab.add_theme_stylebox_override(&"focus", tab_focus)
tab.add_theme_stylebox_override(&"pressed", tab_selected)
tab.add_theme_color_override(&"font_color", font_unselected_color)
tab.add_theme_color_override(&"font_hover_color", font_hovered_color)
tab.add_theme_color_override(&"font_pressed_color", font_selected_color)
func update_icon_color(tab: CustomTab, color: Color):
tab.add_theme_color_override(&"icon_normal_color", color)
tab.add_theme_color_override(&"icon_hover_color", color)
tab.add_theme_color_override(&"icon_hover_pressed_color", color)
tab.add_theme_color_override(&"icon_pressed_color", color)
tab.add_theme_color_override(&"icon_focus_color", color)
func _process(delta: float) -> void:
sync_tabs_with_item_list()
if (is_singleline_tabs):
shift_singleline_tabs_to(current_tab)
set_process(false)
func _shortcut_input(event: InputEvent) -> void:
if (!event.is_pressed() || event.is_echo()):
return
if (!is_visible_in_tree()):
return
if (current_tab == null):
return
if (plugin.tab_cycle_forward_shc.matches_event(event)):
get_viewport().set_input_as_handled()
var tab_count: int = get_tab_count()
if (tab_count <= 1):
return
var index: int = current_tab.get_index()
var new_tab: int = index + 1
if (new_tab == tab_count):
new_tab = 0
var tab: CustomTab = get_tab(new_tab)
tab.button_pressed = true
elif (plugin.tab_cycle_backward_shc.matches_event(event)):
get_viewport().set_input_as_handled()
var tab_count: int = get_tab_count()
if (tab_count <= 1):
return
var index: int = current_tab.get_index()
var new_tab: int = index - 1
if (new_tab == -1):
new_tab = tab_count - 1
var tab: CustomTab = get_tab(new_tab)
tab.button_pressed = true
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
if !(data is Dictionary):
return false
var can_drop: bool = data.has("index") && data["index"] != get_tab_count() - 1
if (can_drop):
on_drag_over(get_tab(get_tab_count() - 1))
return can_drop
func _drop_data(at_position: Vector2, data: Variant) -> void:
if (!_can_drop_data(at_position, data)):
return
on_drag_drop(data["index"], get_tab_count() - 1)
#endregion
func schedule_update():
set_process(true)
func on_drag_drop(source_index: int, target_index: int):
var child: Node = scripts_tab_container.get_child(source_index)
scripts_tab_container.move_child(child, target_index);
var tab: CustomTab = get_tab(target_index)
tab.grab_focus()
func on_drag_over(tab: CustomTab):
if (last_drag_over_tab == tab):
return
# The drag marker should always be orphan when here.
tab.add_child(drag_marker)
last_drag_over_tab = tab
func clear_drag_mark():
if (last_drag_over_tab == null):
return
last_drag_over_tab = null
if (drag_marker.get_parent() != null):
drag_marker.get_parent().remove_child(drag_marker)
func update_tabs():
update_script_text_filter()
for tab: CustomTab in get_tabs():
update_tab(tab)
func get_tabs() -> Array[Node]:
return multiline_tab_bar.get_children()
func update_selected_tab():
update_tab(tab_group.get_pressed_button())
func update_tab(tab: CustomTab):
if (tab == null):
return
var index: int = tab.get_index()
tab.text = scripts_item_list.get_item_text(index)
tab.icon = scripts_item_list.get_item_icon(index)
tab.tooltip_text = scripts_item_list.get_item_tooltip(index)
update_icon_color(tab, scripts_item_list.get_item_icon_modulate(index))
if (scripts_item_list.is_selected(index)):
tab.button_pressed = true
tab.text += CLOSE_BTN_SPACER
elif (show_close_button_always):
tab.text += CLOSE_BTN_SPACER
func get_tab(index: int) -> CustomTab:
if (index < 0 || index >= get_tab_count()):
return null
return multiline_tab_bar.get_child(index)
func get_tab_count() -> int:
return multiline_tab_bar.get_child_count()
func add_tab() -> CustomTab:
var tab: CustomTab = CustomTab.new()
tab.button_group = tab_group
if (show_close_button_always):
tab.show_close_button()
update_tab_style(tab)
tab.close_pressed.connect(on_tab_close_pressed.bind(tab))
tab.right_clicked.connect(on_tab_right_click.bind(tab))
tab.mouse_exited.connect(clear_drag_mark)
tab.dragged_over.connect(on_drag_over.bind(tab))
tab.dropped.connect(on_drag_drop)
multiline_tab_bar.add_child(tab)
return tab
func on_tab_right_click(tab: CustomTab):
var index: int = tab.get_index()
scripts_item_list.item_clicked.emit(index, scripts_item_list.get_local_mouse_position(), MOUSE_BUTTON_RIGHT)
func on_new_tab_selected(tab: CustomTab):
# Hide and show close button.
if (!show_close_button_always):
if (current_tab != null):
current_tab.hide_close_button()
if (tab != null):
tab.show_close_button()
update_script_text_filter()
var index: int = tab.get_index()
if (scripts_item_list != null && !scripts_item_list.is_selected(index)):
scripts_item_list.select(index)
scripts_item_list.item_selected.emit(index)
scripts_item_list.ensure_current_is_visible()
# Remove spacing from previous tab.
if (!show_close_button_always && current_tab != null):
update_tab(current_tab)
current_tab = tab
## Removes the script filter text and emits the signal so that the tabs stay
## and we do not break anything there.
func update_script_text_filter():
if (script_filter_txt.text != &""):
script_filter_txt.text = &""
script_filter_txt.text_changed.emit(&"")
func on_tab_close_pressed(tab: CustomTab) -> void:
scripts_item_list.item_clicked.emit(tab.get_index(), scripts_item_list.get_local_mouse_position(), MOUSE_BUTTON_MIDDLE)
func sync_tabs_with_item_list() -> void:
if (plugin == null):
return
if (get_tab_count() > scripts_item_list.item_count):
for index: int in range(get_tab_count() - 1, scripts_item_list.item_count - 1, -1):
var tab: CustomTab = get_tab(index)
if (tab == current_tab):
current_tab = null
multiline_tab_bar.remove_child(tab)
tab.free()
for index: int in scripts_item_list.item_count:
var tab: CustomTab = get_tab(index)
if (tab == null):
tab = add_tab()
update_tab(tab)
func tab_changed():
update_script_text_filter()
# When the tab change was not triggered by our component,
# we need to sync the selection.
update_tab(get_tab(scripts_tab_container.current_tab))
func script_order_changed() -> void:
schedule_update()
func set_popup(new_popup: PopupPanel) -> void:
popup = new_popup
func show_popup() -> void:
if (popup == null):
return
scripts_item_list.get_parent().reparent(popup)
scripts_item_list.get_parent().visible = true
popup.size = Vector2(250 * get_editor_scale(), get_parent().size.y - size.y)
popup.position = popup_btn.get_screen_position() - Vector2(popup.size.x, 0)
popup.popup()
script_filter_txt.grab_focus()
func get_editor_scale() -> float:
return EditorInterface.get_editor_scale()
func set_show_close_button_always(new_value: bool):
if (show_close_button_always == new_value):
return
show_close_button_always = new_value
if (multiline_tab_bar == null):
return
for tab: CustomTab in get_tabs():
tab.text = scripts_item_list.get_item_text(tab.get_index())
if (show_close_button_always):
tab.text += CLOSE_BTN_SPACER
if (!tab.button_pressed):
tab.show_close_button()
else:
if (!tab.button_pressed):
tab.hide_close_button()
else:
tab.text += CLOSE_BTN_SPACER
#region Singeline handling
func set_singleline_tabs(new_value: bool):
if (is_singleline_tabs == new_value):
return
is_singleline_tabs = new_value
if (is_singleline_tabs):
item_rect_changed.connect(update_singleline_tabs_width)
tab_group.pressed.connect(ensure_singleline_tab_visible.unbind(1))
if (multiline_tab_bar == null):
return
shift_singleline_tabs_to(current_tab)
else:
item_rect_changed.disconnect(update_singleline_tabs_width)
tab_group.pressed.disconnect(ensure_singleline_tab_visible)
if (multiline_tab_bar == null):
return
for tab: CustomTab in get_tabs():
tab.visible = true
func ensure_singleline_tab_visible():
if (current_tab != null && current_tab.visible):
return
shift_singleline_tabs_to(current_tab)
func update_singleline_tabs_width():
if (current_tab != null && !current_tab.visible):
shift_singleline_tabs_to(current_tab)
return
for tab: CustomTab in get_tabs():
if (tab.visible):
shift_singleline_tabs_to(tab)
break
func shift_singleline_tabs_to(start_tab: CustomTab):
var start: bool
var tab_bar_width: float = multiline_tab_bar.size.x
var tabs_width: float
var one_fit: bool = true
for tab: CustomTab in get_tabs():
if (start_tab == null || tab == start_tab):
start = true
if (start):
tabs_width += tab.size.x
tab.visible = tabs_width <= tab_bar_width
one_fit = one_fit || tab.visible
else:
tab.visible = false
if (current_tab != null && !current_tab.visible):
if (start_tab != current_tab):
shift_singleline_tabs_to(current_tab)
return
if (start_tab == null):
return
for index: int in range(start_tab.get_index() - 1, -1, -1):
var tab: CustomTab = get_tabs().get(index)
tabs_width += tab.size.x
if (tabs_width > tab_bar_width):
return
tab.visible = true
#endregion

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uid://l1rdargfn67o

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[gd_scene format=3 uid="uid://vjuhunm2uboy"]
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[node name="PopupBtn" type="Button" parent="HBoxContainer" unique_id=1586924518]
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34
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="neowarsaw"
run/main_scene="uid://dt41bt5fi3t47"
config/features=PackedStringArray("4.5", "Forward Plus")
[autoload]
Global="*res://scenes/global.gd"
[display]
window/size/viewport_width=800
window/size/viewport_height=600
window/size/resizable=false
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")

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extends Control
## Scene variables
@onready var new_character = get_node("Character/NewCharacter")
## Vars
@onready var button_new = get_node("Menu/New")
@onready var menu = get_node("Menu")
@onready var button_test = get_node("Top/TopMenu/ButtonTest")
func _ready() -> void:
pass
func _on_button_quit_pressed() -> void:
get_tree().quit()
func _on_new_pressed() -> void:
toggle_mode()
func toggle_mode() -> void:
new_character.visible = !new_character.visible
if menu.is_visible_in_tree():
menu.hide()
else:
menu.show()

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uid://djdhpn3mtkuh3

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[gd_scene load_steps=6 format=3 uid="uid://dt41bt5fi3t47"]
[ext_resource type="Theme" uid="uid://dy41x4ott07ql" path="res://assets/themes/main_theme.tres" id="2_s4h7g"]
[ext_resource type="Script" uid="uid://djdhpn3mtkuh3" path="res://scenes/create_player/main.gd" id="2_ysn76"]
[ext_resource type="PackedScene" uid="uid://odjphawrdiw8" path="res://scenes/create_player/new_character/new_character.tscn" id="3_ysn76"]
[sub_resource type="ButtonGroup" id="ButtonGroup_ysn76"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_yty2c"]
[node name="Main" type="Control"]
custom_minimum_size = Vector2(640, 480)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_s4h7g")
script = ExtResource("2_ysn76")
[node name="Background" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.050980393, 0.15294118, 0.19607843, 1)
[node name="Top" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 38.0
grow_horizontal = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="TopMenu" type="HBoxContainer" parent="Top"]
layout_mode = 2
[node name="ButtonQuit" type="Button" parent="Top/TopMenu"]
layout_mode = 2
text = "Quit
"
[node name="VSeparator" type="VSeparator" parent="Top/TopMenu"]
layout_mode = 2
[node name="ButtonSave" type="Button" parent="Top/TopMenu"]
layout_mode = 2
text = "SAVE"
[node name="ButtonRoll" type="Button" parent="Top/TopMenu"]
layout_mode = 2
text = "ROLL"
[node name="ButtonTest" type="Button" parent="Top/TopMenu"]
layout_mode = 2
text = "!! TEST !!"
[node name="Character" type="MarginContainer" parent="."]
layout_mode = 0
offset_left = 8.0
offset_top = 64.0
offset_right = 792.0
offset_bottom = 592.0
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="NewCharacter" parent="Character" instance=ExtResource("3_ysn76")]
visible = false
layout_mode = 2
checkbox_group = SubResource("ButtonGroup_ysn76")
[node name="Menu" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 312.0
offset_top = 56.0
offset_right = 468.0
offset_bottom = 176.0
[node name="New" type="Button" parent="Menu"]
layout_mode = 2
theme_override_styles/focus = SubResource("StyleBoxEmpty_yty2c")
text = "Nowa postać"
[node name="Load" type="Button" parent="Menu"]
layout_mode = 2
theme_override_styles/focus = SubResource("StyleBoxEmpty_yty2c")
disabled = true
text = "Załaduj"
[node name="Test" type="Button" parent="Menu"]
layout_mode = 2
theme_override_styles/focus = SubResource("StyleBoxEmpty_yty2c")
text = "Test"
[connection signal="pressed" from="Top/TopMenu/ButtonQuit" to="." method="_on_button_quit_pressed"]
[connection signal="pressed" from="Top/TopMenu/ButtonRoll" to="Character/NewCharacter" method="_on_button_roll_pressed"]
[connection signal="pressed" from="Menu/New" to="." method="_on_new_pressed"]

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[gd_resource type="ButtonGroup" format=3 uid="uid://ctiyrpjxwmat"]
[resource]

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extends Control
## Grupa przycisków typu checkbox która umożliwia
## wybór tylko jednej opcji
@export var checkbox_group: ButtonGroup
@onready var solo_cb = get_node("Rola/GridContainer/SoloCB")
@onready var netrunner_cb = get_node("Rola/GridContainer/NetrunnerCB")
@onready var korpo_cb = get_node("Rola/GridContainer/KorpoCB")
@onready var button_roll = $"../../Top/TopMenu/ButtonRoll"
enum Chum { SOLO, NETRUNNER, KORPO }
## Słownik zawierający szablony dla klasy netrunner
var netrunner: Dictionary = {
1: {
"INT": 5,
"REF": 8,
"ZW": 7,
"TECH": 7,
"CHA": 7,
"SW": 4,
"SZ": 8,
"RUCH": 7,
"BC": 7,
"EMP": 4,
},
2: {
"INT": 5,
"REF": 6,
"ZW": 7,
"TECH": 5,
"CHA": 8,
"SW": 3,
"SZ": 8,
"RUCH": 7,
"BC": 5,
"EMP": 5,
},
3: {
"INT": 5,
"REF": 6,
"ZW": 8,
"TECH": 6,
"CHA": 6,
"SW": 4,
"SZ": 7,
"RUCH": 6,
"BC": 7,
"EMP": 4,
},
4: {
"INT": 5,
"REF": 7,
"ZW": 7,
"TECH": 7,
"CHA": 7,
"SW": 5,
"SZ": 8,
"RUCH": 6,
"BC": 5,
"EMP": 5,
},
5: {
"INT": 5,
"REF": 8,
"ZW": 8,
"TECH": 5,
"CHA": 7,
"SW": 3,
"SZ": 7,
"RUCH": 5,
"BC": 5,
"EMP": 6,
},
6: {
"INT": 6,
"REF": 6,
"ZW": 6,
"TECH": 7,
"CHA": 8,
"SW": 4,
"SZ": 7,
"RUCH": 7,
"BC": 6,
"EMP": 6,
},
7: {
"INT": 6,
"REF": 6,
"ZW": 6,
"TECH": 7,
"CHA": 6,
"SW": 5,
"SZ": 7,
"RUCH": 7,
"BC": 7,
"EMP": 6,
},
8: {
"INT": 5,
"REF": 6,
"ZW": 8,
"TECH": 6,
"CHA": 8,
"SW": 4,
"SZ": 8,
"RUCH": 5,
"BC": 7,
"EMP": 4,
},
9: {
"INT": 7,
"REF": 6,
"ZW": 7,
"TECH": 7,
"CHA": 6,
"SW": 3,
"SZ": 6,
"RUCH": 5,
"BC": 6,
"EMP": 5,
},
10: {
"INT": 7,
"REF": 8,
"ZW": 6,
"TECH": 6,
"CHA": 6,
"SW": 4,
"SZ": 7,
"RUCH": 7,
"BC": 5,
"EMP": 6,
},
}
## !! FUNKCJA TESTOWA !!
func test() -> void:
pass
func _ready() -> void:
var stats = get_tree().get_nodes_in_group("stats")
button_roll.disabled = true
netrunner_cb.button_pressed = true
korpo_cb.disabled = true
solo_cb.disabled = true
for stat in stats:
stat.text = "0"
func _draw() -> void:
var stats_scene = get_node("Stats")
if stats_scene.is_visible_in_tree():
button_roll.disabled = !button_roll.disabled
func _on_button_roll_pressed() -> void:
var roll = Global.rolld(10)
var button_pressed = checkbox_group.get_pressed_button()
var chum
match button_pressed.name:
"SoloCB":
chum = Chum.SOLO
"NetrunnerCB":
chum = Chum.NETRUNNER
"KorpoCB":
chum = Chum.KORPO
print("Rzut wynosi: %d a klasa to %s" % [roll, chum])
character_template(roll, chum)
func character_template(roll: int, chum: int) -> void:
var stats_group = get_tree().get_nodes_in_group("stats")
var template_number
match chum:
1:
template_number = netrunner.get(roll)
_:
print(":(")
if chum <= 1:
for i in range(stats_group.size()):
stats_group[i].text = str(template_number.values()[i])

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uid://be8pfcpjesmal

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[gd_scene load_steps=5 format=3 uid="uid://odjphawrdiw8"]
[ext_resource type="Theme" uid="uid://dy41x4ott07ql" path="res://assets/themes/main_theme.tres" id="1_mks5g"]
[ext_resource type="Script" uid="uid://be8pfcpjesmal" path="res://scenes/create_player/new_character/new_character.gd" id="2_mks5g"]
[ext_resource type="ButtonGroup" uid="uid://ctiyrpjxwmat" path="res://scenes/create_player/new_character/checkbox_group.tres" id="3_rfvxj"]
[ext_resource type="PackedScene" uid="uid://p5nhkod3yaf0" path="res://scenes/create_player/new_character/stats.tscn" id="4_w7nxs"]
[node name="NewCharacter" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("1_mks5g")
script = ExtResource("2_mks5g")
checkbox_group = ExtResource("3_rfvxj")
[node name="Ksywa" type="Label" parent="."]
layout_mode = 0
offset_left = 8.0
offset_top = 8.0
offset_right = 57.0
offset_bottom = 40.0
text = "Ksywa"
[node name="KsywaInput" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 80.0
offset_top = 8.0
offset_right = 222.0
offset_bottom = 44.0
[node name="Rola" type="Label" parent="."]
layout_mode = 0
offset_left = 8.0
offset_top = 64.0
offset_right = 61.0
offset_bottom = 92.0
text = "ROLA"
[node name="GridContainer" type="GridContainer" parent="Rola"]
clip_contents = true
layout_mode = 0
offset_left = 72.0
offset_top = 4.0
offset_right = 222.0
offset_bottom = 96.0
columns = 2
[node name="NetrunnerCB" type="CheckBox" parent="Rola/GridContainer"]
layout_mode = 2
button_group = ExtResource("3_rfvxj")
[node name="Netrunner" type="Label" parent="Rola/GridContainer"]
layout_mode = 2
text = "Netrunner"
[node name="SoloCB" type="CheckBox" parent="Rola/GridContainer"]
layout_mode = 2
button_group = ExtResource("3_rfvxj")
[node name="Solo" type="Label" parent="Rola/GridContainer"]
layout_mode = 2
text = "Solo"
[node name="KorpoCB" type="CheckBox" parent="Rola/GridContainer"]
layout_mode = 2
button_group = ExtResource("3_rfvxj")
[node name="Korpo" type="Label" parent="Rola/GridContainer"]
layout_mode = 2
text = "Korpo"
[node name="Stats" parent="." instance=ExtResource("4_w7nxs")]
layout_mode = 0
offset_left = 248.0
offset_right = 472.0

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[gd_scene format=3 uid="uid://bhvrnh1s3pktt"]
[node name="Notification" type="Control"]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2

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[gd_scene format=3 uid="uid://p5nhkod3yaf0"]
[node name="Stats" type="GridContainer"]
offset_left = 240.0
offset_right = 464.0
offset_bottom = 396.0
theme_override_constants/h_separation = 20
columns = 2
[node name="Inteligencja" type="Label" parent="."]
layout_mode = 2
text = "INT"
[node name="Int" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Refleks" type="Label" parent="."]
layout_mode = 2
text = "REF"
[node name="Ref" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Zwinnosc" type="Label" parent="."]
layout_mode = 2
text = "ZW"
[node name="Zw" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Technika" type="Label" parent="."]
layout_mode = 2
text = "TECH"
[node name="Tech" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Charakter" type="Label" parent="."]
layout_mode = 2
text = "CHA"
[node name="Cha" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="SilaWoli" type="Label" parent="."]
layout_mode = 2
text = "SW"
[node name="Sw" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Szcescie" type="Label" parent="."]
layout_mode = 2
text = "SZ"
[node name="Sz" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Ruch" type="Label" parent="."]
layout_mode = 2
text = "RUCH"
[node name="Ruch2" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="BudowaCiala" type="Label" parent="."]
layout_mode = 2
text = "BC"
[node name="Bc" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false
[node name="Empatia" type="Label" parent="."]
layout_mode = 2
text = "EMP"
[node name="Emp" type="LineEdit" parent="." groups=["stats"]]
layout_mode = 2
editable = false

6
scenes/global.gd Normal file
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extends Node
var roll: int = 0
func rolld(d: int) -> int:
return randi_range(1, d)

1
scenes/global.gd.uid Normal file
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uid://ga8sek1nsl02